Hamish Cameron (he/him) is an ancient historian and analogue game designer. His primary design focus is tabletop roleplaying games, creating frameworks for players to explore neon and chrome cyberpunk dystopias (The Sprawl, 2016), friendship and cooperation for all ages (Dinosaur Princesses, 2019), hierarchies of oppression, cannibalism and radical bodily transformation (Kratophagia (2022-) and the kinetic urgency of Paul Greengrass (The David Web, 2022). As well as a variety of historical topics, his research addresses the representation of the ancient world in contemporary analogue and digital games, the role of games in historical teaching, and other game analysis topics. His current design projects bring his historical and ludic worlds together: a board game on Romano-Parthian Mesopotamia and a tabletop roleplaying game in the fertile intersection of ancient Rome and the Lovecraftian Cthulhu Mythos.
Back to Top