Interwoven is a non-linear tabletop role-playing game that explores the memories of someone that is both completely foreign yet intimately familiar to you. You play one of The Frayed; a soul that has had their connection to their physical body severed. It’s your job to repair this connection—your Silver Cord—and discover yourself again by reliving the memories lost to you.
Interwoven is a single-session game, that can also be used as a session zero tool before longer-form games as a character backstory generator, or a way for new players to become familiar with each other.
This game is queer; it does not depict a hero’s journey, it does not use stats or levels, it’s not about slaying monsters or drinking in a tavern (although those things are cool, too). This game is about uncertainty and identity, fluidity and memory, and at the very core of it all: experiences, and how they fit and interweave to create the complex and nuanced being that is you.
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Produced as part of a Master of Design Innovation Research Portfolio in 2022 looking at queer TTRPG design by Emily Morris, Interwoven is a tabletop role-playing game that combines physical elements such as cards, tokens, and dice, with metaphysical concepts such as Silver Cords, the connection between Player and Character, and liminality.

Read the thesis here
Read the prototype of Interwoven here
Playable game coming in 2025
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